The balloons are marching. Hold the wall.
Tap a tower card, tap the grass to build · tap a tower to upgrade, retarget or sell · START sends the wave · ×2 for double speed
A traditional tower defense in the classic balloon-popping tradition — with real 3D towers from the IJR asset library raised right on the board. Waves of balloons march the winding road toward your bastion: reds are slow and honest, blues and greens pop into faster children, yellows and pinks sprint, steel balloons shrug off darts, storm balloons split twice, and every tenth wave a lumbering zeppelin blots out the sun and sprays balloons when it bursts. You answer with six towers, each upgradeable three times: the Quill Keep's steady darts, the Boom Barrel's armor-cracking splash, the Frost Shard's chilling aura, the Storm Coil's chain lightning, the Sky Piercer's homing rockets, and the Gold Pot that pays out after every wave. Pick targeting priorities, call waves early for bonus gold, toggle double speed, and hold all forty waves across three hand-built maps — Meadow Loop, Riverbend, and Summit Spiral — on three difficulties, then push into endless mode where the balloons never stop coming. Career pops, best waves, and victories persist to your account.
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