Automotive design is the process of developing the appearance (and to some extent the ergonomics) of motor vehicles, including automobiles, motorcycles, trucks, buses, coaches, and vans.
The functional design and development of a modern motor vehicle is typically done by a large team from many different disciplines also included within automotive engineering, however, design roles are not associated with requirements for professional- or chartered-engineer qualifications. Automotive design in this context focuses primarily on developing the visual appearance or aesthetics of vehicles, while also becoming involved in the creation of product concepts. Automotive design as a professional vocation is practiced by designers who may have an art background and a degree in industrial design or in transportation design. For the terminology used in the field, see the glossary of automotive design.
Contents
Design elements
The task of the design team is usually split into three main aspects: exterior design, interior design, and color and trim design. Graphic design is also an aspect of automotive design; this is generally shared amongst the design team as the lead designer sees fit. The design focuses not only on the isolated outer shape of automobile parts, but concentrates on the combination of form and function, starting from the vehicle package.
The aesthetic value will need to correspond to ergonomic functionality and utility features as well. In particular, vehicular electronic components and parts will give more challenges to automotive designers who are required to update on the latest information and knowledge associated with emerging vehicular gadgetry, particularly dashtop mobile devices, like GPS navigation, satellite radio, HD radio, mobile TV, MP3 players, video playback, and smartphone interfaces. Though not all the new vehicular gadgets are to be designated as factory standard items, some of them may be integral to determining the future course of any specific vehicular models.
Exterior design
The design team(s) responsible for the exterior of the vehicle develops the proportions, shape, and surface details of the vehicle. Exterior design is first done by a series of manual sketches and digital drawings. Progressively, more detailed drawings are executed and approved by appropriate layers of management, followed by digital rendering to images. Consumer feedback is generally sought at this point to help iteratively refine vehicle concepts according to the targeted market and will continue throughout the rest of the design refinement process. After more progressive refinement, industrial plasticine and or digital models are developed from and along with the drawings and images. The data from these models are then used to create quarter-scale and finally full-sized mock-ups of the final design. With three- and five-axis CNC milling machines, the clay model is first designed in a computer program and then "carved" using the machine and large amounts of clay. Even in times of photorealistic (three-dimensional) software and virtual models on power walls, the clay model is still the most important tool for a final evaluation of the exterior design of a vehicle and, therefore, is used throughout the industry.
Interior design
The designer responsible for the vehicles' interior develops the proportions, shape, placement, and surfaces for the instrument panel, seats, door trim panels, headliner, pillar trims, etc. Here the emphasis is on ergonomics and the comfort of the passengers. The procedure here is the same as with exterior design (sketch, digital model, and clay model).
Color and trim design
The color and trim (or color and materials) designer is responsible for the research, design, and development of all interior and exterior colors and materials used on a vehicle. These include paints, plastics, fabric designs, leather, grains, carpet, headliner, wood trim, and so on. Color, contrast, texture, and pattern must be carefully combined to give the vehicle a unique interior environment experience. Designers work closely with exterior and interior designers.
Designers draw inspiration from other design disciplines such as industrial design, fashion, home furnishing, architecture, and sometimes product design. Specific research is done into global trends to design for projects two to three model years in the future. Trend boards are created from this research to keep track of design influences as they relate to the automotive industry. The designer then uses this information to develop themes and concepts that are then further refined and tested on the vehicle models.
Graphic design
The design team also develops graphics for items, such as badges, decals, dials, switches, kick or tread strips, or liveries.
Computer-Aided Design and Class-A development
The sketches and rendering are transformed into 3D digital surface modeling and rendering for real-time evaluation with Math data in the initial stages. During the development process succeeding phases will require the 3D model fully developed to meet the aesthetic requirements of a designer as well as all engineering and manufacturing requirements. The fully developed CAS digital model will be re-developed for manufacturing meeting the Class-A surface standards that involve both technical as well as aesthetics. A Product Engineering team will further develop this data. These modelers usually have a background in industrial design or sometimes tooling engineering in the case of some Class-A modelers. Autodesk Alias and ICEM Surf are the two most widely used software tools for Class-A development. Uniform surface continuity is critical to ensure Class-A surface standards. The continuity of the areas is between the quality grades G0 through G3, with G3 guaranteeing the cleanest patch-to-patch transitions.
Design development cycle
Several manufacturers have slightly varied development cycles for designing an automobile, but in practice, these are the following:
Design and consumer research
Concept development sketching
CAS (Computer Aided Styling)
Clay modeling
Interior buck model
Vehicle ergonomics
Class-A Surface Development
Color and trim
Vehicle graphics
The design process occurs concurrently with other product engineers who will be engineering the styling data for meeting performance, manufacturing, and safety regulations. From mid-phase, back-and-forth interactions between the designers and product engineers culminate into a finished product being manufacturing-ready.
Apart from this the engineering team parallelly works in the following areas. Product Engineering (Body In White Sheetmetal Design and Plastic engineering), NVH Development team, Prototype development, Powertrain engineering, Physical Vehicle validation, Tool and Die development, and Manufacturing process design.
Development team
The design team for a specific model consists of a chief designer and an exterior as well as an interior designer. In some cases, all three roles are done by one designer. Several junior designers are involved in the development process as well and make specific contributions all overseen by the chief designer. Apart from this, the color and trim designer works closely with other designers. The clay model team and digital model team work closely with the styling team all located within the studio. Apart from this, there would be studio heads, studio managers, and prototype engineers who would work across all teams in the studio. The total team size for developing a full car usually ranges from 25 to 40 members and the development time lasts for more than 24 months until signed-off for tooling and production. After that, a smaller team would be working until the vehicle launch.
History
In the early days of the automobile, manufacturers prioritized function over form, focusing on building simple, reliable, and affordable vehicles. Some automakers began incorporating artists to combine styling with engineering. Visual appeal remained secondary to technical and safety advancements until the 1930s, an era that, despite its financial challenges, became a high point of creative coachbuilding. World War II halted the momentum, but it evolved when the industry restarted in the late 1940s, heavily influenced by the Jet Age.
Automobile design is an artistic form. However, the artwork and models created by designers are routinely destroyed so as not to be seen by competing automakers. Great car designers are visionary artists who can translate their ideas from sketches and models into tangible vehicles. Their work is a blend of artistry and engineering, shaped by collaborations with engineers who help bring their creative concepts to life. Some automobile forms have served to influence the success and careers of successive designers.
United States
In the United States, automotive design reached a turning point in the 1920s when the American national automobile market began reaching saturation. To maintain unit sales, General Motors head Alfred P. Sloan Jr. suggested annual model-year design changes to convince car owners that they needed to buy a new replacement each year, an idea borrowed from the bicycle industry (though Sloan usually gets the credit or blame). Critics called his strategy planned obsolescence. Sloan preferred the term "dynamic obsolescence". This strategy had far-reaching effects on the auto business, the field of product design, and eventually the American economy.
The smaller automakers could not maintain the pace and expense of yearly re-styling. Henry Ford did not like the model-year change because he clung to an engineer's notions of simplicity, the economics of scale, and design integrity. GM surpassed Ford's sales in 1931 and became the dominant company in the industry thereafter. The frequent design changes also made it necessary to use a body-on-frame rather than the lighter but less adaptable monocoque design used by most European automakers.
In the 1930s, Chrysler's innovations with aerodynamics helped launch the Chrysler Airflow in 1934, which was revolutionary and radical compared to contemporary vehicles. However, inadequate consumer acceptance of the advanced appearance of the cars forced a re-design of succeeding models of the Airflow. This marketing experience made the entire industry take note of the high risks involved in incorporating major design advancements into their production cars.
A major influence on American auto styling and marketing was Harley Earl, who is credited with inventing the idea of a concept car, and who brought the tailfin and other aeronautical design references to auto design starting with the rear fenders of the 1948 Cadillac. Another notable designer was Chrysler group's designer Virgil Exner, who developed the Forward look design in the mid-1950s. Exner is also credited with using wind tunnel testing to justify incorporating tailfins, thus moving the company away from boxy-looking cars into more aerodynamic and futuristic designs that were influenced by rockets after WWII. Other influential automotive designers include Raymond Loewy, who was responsible for a number of Studebaker vehicles such as the Avanti, and Gordon Buehrig, who was responsible for the Auburn 851, as well as the Cord 810 and 812.
Europe
Until World War I, most automakers were concerned with mechanical reliability rather than the external appearance of their cars. Later, luxury and aesthetics became a demand, and also an effective marketing tool. Designs from each nation with their own strong cultural identity are reflected in their exterior and interior designs. World War II slowed the progress, but after the early 1950s, Italian designers set the trend and remained the driving force until the early part of the 1980s.
In France notable designs came from Bugatti and Avions Voisin. Of the mass-selling cars, Citroën launched their vehicles with innovative designs and engineering, aided by the styling of Flaminio Bertoni as evident from the Citroën DS. After World War II, with the decline of the coachbuilding industry, French automakers (except Citroën) followed British and other popular trends until they gained financial stability. During the 1980s, manufacturers like Renault cultivated their own strong design identities with designers like Patrick Le Quément. Peugeot, which was dependent on Pininfarina since the early post-war period, later established its own brand identity from the 1980s onwards. Its other company, Citroën, still retains its distinctive French innovations for its designs.
Great Britain was Europe's leading manufacturer of automobiles until the late-1960s. During that era, there were more British-based automakers than in the rest of Europe combined. The British automobile industry catered to all segments ranging from compact, budget, sports, utility, and luxury-type cars. Car design in Britain was markedly different from other European designs largely because British designers were not influenced by other European art or design movements, as well as the British clay modelers, used a different sweep set.
British cars until World War II were sold in most of the British colonies. Innovations in vehicle packaging and chassis engineering combined with global familiarity with British designs meant vehicles were acceptable to public tastes at that time. British skilled resources such as panel beaters, die machinists, and clay modelers were also available partly due to their involvement with the motorsport industry.
Still, during the 1960s, British manufacturers sought professional help from Italian designers and studios such as Giovanni Michelotti, Ercole Spada, and Pininfarina. Notable British contributions to automobile designs were the Morris Mini by Alec Issigonis, several Jaguar Cars by Sir William Lyons and Malcolm Sayer, Aston Martin DB Series, and several cars from Triumph and MG. Ford Europe, based in Great Britain, is notable for the Ford Sierra line, a work of Uwe Bahnsen, Robert Lutz, and Patrick le Quément. Other notable British designers include William Towns for Aston Martin, and David Bache for Land Rover and Range Rover, and Ian Callum for Jaguar.



