Plot
Tarses, the king of Denmark, has a daughter named Anna. Of the many foreigners who wanted to marry her, two men, Fiedor and Borzuj, stood out as the most interested. After the two men proclaim that they want to have a duel, Tarses proposes a game of chess instead. Fiedor and Borzuj learn the rules and after spending some time training, meet in Tarses' palace for the game.
Borzuj is chosen to play white and Fiedor black. The game, described as a battle of anthropomorphised pieces starts, comprising the biggest part of the poem. Kochanowski uses the names of the pieces (which are often different from their equivalents in modern Polish) in literal sense, describing the game as a war between infantry soldiers (pawns), knights, bow-wielding priests (bishops), war elephants (rooks), queens and kings. The play is described metaphorically: Captures are referred to as killings, the pieces are said to have emotions. At one point, Borzuj attempts to "resurrect" a dead knight, i.e. illegally put a captured piece on the board. When both queens are killed, the kings are said to look for new wives among their servants – a metaphor of pawn promotion.
The play advances into the endgame and Borzuj indeed promotes and gets a new queen. The match progresses to a position which seems to end with white inevitably mating in its next move (see the diagram). Fiedor sees no way to evade his loss and makes no move, despite urging comments from Borzuj and advice to resign from members of Tarses' court who watch the game. The sun sets with black still not making any move and it is decided that the players will stop the game for the night, to resume on the following day.
Later Anna, who would rather marry Fiedor, visits the room with the chessboard, guarded for the night. She also initially believes that there is no way to evade white's mate, but subsequently notices a chance for black. Anna loudly expresses an enigmatic opinion: That knights know how to fight, priests are good at giving advice, infantry doesn't hesitate to walk forward and that it's no loss to change a dear thing for someone beloved. Before leaving, the princess turns the black rook to the side.
The following day, hopeless Fiedor and content Borzuj meet to finish their game. Fiedor asks the guards about the turned rook and learns about Anna's visit and her words. Borzuj pays no attention, believing she was referring to the real-life knights and priests. Fiedor starts to think deeply and understands that the princess' words are a message with a hidden hint for him: that he should not use the knight and the bishop, but sacrifice the most valuable piece his still has, the rook; before ending the game using the pawns. To get the attention of his spectators, Fiedor proclaims that he will admit loss if he won't be able to mate his opponent in the next three moves. To Borzuj's surprise, black sacrifices the rook and mates with two pawns. Fiedor marries Anna, while Borzuj leaves, declining an invitation to the wedding.