Overview
Die Hard Arcade, known as in Japan, is an arcade beat 'em up video game released by Sega. It was the first beat 'em up to use texture-mapped 3D polygon graphics, and used a sophisticated move set by contemporary beat 'em up standards, often being likened to a fighting game in this respect. It also features quick time events, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos.
The game was published in cooperation with Fox Interactive and was a licensed product based on the Die Hard movie franchise. Because Sega did not hold the Japanese video game rights for Die Hard, in Japan the game was stripped of the Die Hard license and published as an original property.
Similarly to hit action films of the time, Die Hard Arcade is dominated by over-the-top, largely gore-free violence which is played for comedic effect. Released in 1996 for arcades, the game was ported to the Sega Saturn in 1997 and the PlayStation 2 (Japan only) in the Sega Ages line in 2006. A sequel, Dynamite Cop, was released for arcades and Dreamcast in 1998 without the Die Hard license.
Gameplay
Die Hard Arcade is a beat 'em up for one or two players, who play as either John McClane or Kris Thompsen (Bruno Delinger and Cindy Holiday in the Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers, submachine guns and anti-tank rifles. Items can be combined to make more powerful weapons, such as combining a spray and a lighter to make a flamethrower. Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss. Quick Time Events are interspersed between many of the scenes. Failing a Quick Time Event results in either a loss of health, as is usual for QTEs, or an additional action scene which the players otherwise would not have to complete. Cut scenes are interspersed into the action.
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