Rounds introduced in season 2
A Clever Round Of Spelling Things Interestingly and Creatively (ACROSTIC): Guests make an acrostic from a given word that must also be spelled correctly.
The Animal Kingdom: select an animal from the board, and then spell the collective noun used to refer a group of them.
Customs: Guests spell items prohibited from importation to New Zealand by the New Zealand Customs Service, trying to get the longest word among them. To be eligible for points, it must be spelled correctly as one word.
A Decent Proposal: Guests are put into pairs. Each guest is assigned one easy word and one very hard word to have their partner spell. This is a prisoner's dilemma situation. If both guests spell correctly, they get two points each. If only one guest in the pair spells correctly, that guest gets four points.
The Emotional Round: Guests spell and make emotions. Two separate points can be earned, one for spelling and one for performing the emotion.
The Gift of Spelling: A Christmas-themed round in which guests spell the word based on the gift they received.
The Hat Hat: Guests choose and wear a hat and spell it. Guests may remove their hat only on the next time they give a correct spelling.
Horsing: A Round: Each guest has a horse assigned to them in a "horse race." Before starting the race, guests can bet up to five points on a horse they believe will win at 2/1 odds. A correct spelling moves their horse forward.
Idioms: Guests try to spell the missing word in the idiom they chose.
Letters: Guests must spell a specific word from mail that Guy has 'stolen from his neighbour'.
Money: Guests pick a value of physical currency and spell a word associated with it. If they answer incorrectly, the selected denomination is deducted from their paycheck.
Shut Up and Spell: Working in teams of two, one guest mimes a word to the other, who has to both guess the word and spell it correctly.
Spel Itt Wurst: Guests try to spell the given word in the worst way possible; they can be penalised for giving an overly accurate spelling.
Spell a Swear Word: Invent a new swear word, and explain it.
Spell the Crew Member's Name: Guests must identify and spell the correct full name of a crew member of the show.
Spell the Crime, Do the Time: Guests take turns to spell crime-related words; making a mistake causes them to "go to prison".
Spell the Smell: Without their sense of sight, guests guess (using their sense of smell) and spell the contents of their given jar.
Spell the Soup: Each guest is given the same soup in which they must identify and spell.
Spelling Well: Guests attempt to decipher a word that Sanjay yells from within a well, and as a result is muffled and hard to hear.
The Spelling Spell: Guests spell a word describing the object transformed with magic. The guest may ask to conjure again up to twice for a harder word that has twice the value of the previous word.
The Time Machine: Guests have to spell words that originated from a specific year in history.
Wifi Round: Guests pick a modem, and have to spell the Wi-Fi password for it.