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Panther is a Commodore 64 game designed and implemented by Peter Adams and published by Mastertronic in 1986. An Atari 8-bit family version followed in 1987, then a ZX Spectrum port in 1989. The player pilots a strange-looking aircraft, fighting off hordes of invading flying saucers and rescuing people by landing the craft and waiting for them to board. The game uses a diagonally scrolling isometric view, much like Zaxxon and Blue Max, using shadows to show the height of flying objects. Adams previously worked ports of both of those games.
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