About stereotype
A stereotype is one of three types of extensibility mechanisms in the Unified Modeling Language (UML), the other two being tags and constraints. They allow designers to extend the vocabulary of UML in order to create new model elements, derived from existing ones, but that have specific properties that are suitable for a particular domain or otherwise specialized usage. The nomenclature is derived from the original meaning of stereotype, used in printing. For example, when modeling a network, one might need to have symbols for representing routers and hubs. By using stereotyped nodes, these can be made to appear as primitive building blocks.
Everything about stereotype →Live room · 1 here
Be the first in the room — members see you arrive.
Join the room